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- on prepareFrame
- global LOOPFRAME
- if not (LOOPFRAME = the frameLabel) then
- initialiseFrame()
- puppetSound("clapping")
- set the visible of sprite 3 to 0
- end if
- end
-
- on enterFrame
- setScore()
- startTimer()
- repeat while the timer < 100
- end repeat
- repeat with x = 1 to 10
- startTimer()
- set the visible of sprite 3 to not (the visible of sprite 3)
- updateStage()
- repeat while the timer < 20
- end repeat
- end repeat
- end
-
- on exitFrame
- go("albert hall")
- end
-